magnusviri

Gideros iCade Plugin

This is an iCade plugin for Gideros

Forum discussion

Download iCade.zip (last updated May 10th, 2012).

I've modified my iCade plugin to work interchangably with TNT Virtual Pad. I added the following code to the bottom of TNT VP's example2 project and that's all it takes to add iCade support to a project using TNT Virtual Pad.

require "icade"
icade = iCade.new()
icade:start()

icade:addEventListener(ICADE.LEFTPAD_EVENT, leftJoy, self)
icade:addEventListener(ICADE.BUTTON7_EVENT, fire, self)
icade:addEventListener(ICADE.BUTTON8_EVENT, protection, self)

There is no connection between the iCade behavior and what the TNT Virtual Pad looks like. The TNT Virtual Pad will dim automatically and I think that's probably the best way to handle it.

This iCade plugin produces events with data that looks exactly like TNT Virtual Pad events. The iCade events are named differently though, because I don't want to trigger events twice.

When using the TNT Virtual Pad and the iCade at the same time (one hand on the joystick, one finger on the screen), the joystick values add up, which can produce some unintended side effects (moving twice as fast or canceling out the movement). Shooting can be achieved twice as fast as well.

This is how I'm deciding to avoid simultaneous input from the Virtual Pad and iCade. I added an iCade table field to all iCade generated events. If the event is a Virtual Pad event I record the os.time() and wont evaluate any iCade events if a Virtual Pad event happened in the last second.

This is the modified example 2.

local timeVirtualPadLastUsed
local function preventVirtualPadICadeSimultaneousUsage(e)
    if e.data.icade == true then
        -- It's the iCade, make sure the virtual pad wasn't used in the last second
        if os.difftime( os.time(), timeVirtualPadLastUsed ) >= 1 then
            return true
        else
            return false
        end
    else
        -- It's the virtual pad
        timeVirtualPadLastUsed = os.time()
        return true
    end
end
local function leftJoy(e)
    if preventVirtualPadICadeSimultaneousUsage(e) then
        if e.data.power > 0.2 then
            textfield:setText("Power: "..tostring(e.data.power).." Angle: "..tostring(e.data.angle))
            biPlane:move(e.data.angle, (e.data.power*150)*e.data.deltaTime)
        end
    end
end
local function fire(e)
    if preventVirtualPadICadeSimultaneousUsage(e) then
        if e.data.state == PAD.STATE_BEGIN then
            local fire = CLASS_fire.new(biPlane.xPos, biPlane.yPos-20)
            stage:addChild(fire)
        end
    end
end
local function protection(e)
    if preventVirtualPadICadeSimultaneousUsage(e) then
        if e.data.state == PAD.STATE_DOWN then
            biPlane.protection:setVisible(true)
        else
            biPlane.protection:setVisible(false)
        end
    else
        -- reset everything to defaults to since an iCade button release will now be ignored and could leave the protection on forever
        biPlane.protection:setVisible(false)
    end
end

Obviously there is no iCade right pad and it supports 8 buttons and right now it isn't really configurable. I don't believe there is even anything to configure...

I did notice some stuttering with my plugin (didn't happen with plugin removed) so maybe I need to optimize it a bit.

One other annoyance is that when the iCade is connected to the iOS device the keyboard shows then hides. I am not sure how to get around that.

Published: 2012-05-10, last edited: 2020-05-11

Copyright © 2024 James Reynolds